Tuesday, May 29, 2012

Day 4 - Torture

Feeling much better now, and for some reason I feel like I could drink Acid. I'm not sure what that's about. Everyone is rested and eager to start searching again, so we go through the obvious door in this room and we're in...

A cave. Great.

This looks connected to the first room we fought in as well as the big crater we found outside. We abandon it immediately to go back to the room with the broken lockpick in the door that Shintauro still insists he knows nothing about. One crowbar and three people manage to break the door down, and we find...naked chicks.

Naked goblin chicks, to be precise. They've been beaten and stripped naked and Gods know what else, so I tell them their clothes are outside and they should get dressed and escape. I'm not sure they even heard me, but we don't have time to shepherd them out of here, so we head down to the big hall and search everything else.

Searching everything else starts by leading us down a hallway to a torture chamber. There are seven gnolls torturing some poor, tiny goblin who would be singing like a canary if he had anything of value to say. Or if, you know, the gnolls were even bothering to listen.

Linnea (she insists I start using her name after she read part of the journal, so this is how we'll be referring to Water Elf Fish Girl for a while, until I decide I don't care) checks the door to see if it's locked. It's not. She immediately removes herself from danger and hits the back of the line. So, we're back to Water Elf Fish Girl. Fantastic. That didn't take long.

There's much debate about who should go in, Knought isn't sure he wants to since he's concerned we may leave him behind, and after a brief scuffle the Sergeant steps up and enters the room, immediately garroting one of the moron gnolls. The rest haven't noticed us yet, so Knought joins the fray, taking a wild swing at another one and missing. This is when I have to go in and throw my magic around.

Pretty soon everyone's joined the battle, and these guys go down without too much trouble, though Knought and Sgt. Shintauro take the brunt of the damage, as usual. I need to teach them to be smaller.

Eventually all the gnolls go down, though, and we're left with Grupay, the goblin prisoner. He tells me they didn't even ask him questions, they just like torture. He says Taz was with them when they got here, but they took him somewhere else when they brought him here.

After a brief farewell during which he casually mentions that the gnoll slaver's leader is a guy named One-Eye, who has a gem stuck into his forehead. Apparently this is how he got the nickname "One-Eye". Though Frazzle points out that "Three-Eye" would be more accurate. Gnolls are not good at counting. Anyway the poor bastard's on his way, and I tell him to stop and get the girls, but the chances of that happening are probably nil.

We move on. We find a guard room with a bunch of keys in it, and then right across the hall we get to use those keys to free a bunch of prisoners who stopped cowering as soon as they realized we weren't gnolls. They tell us the gnolls are planning on selling everyone to the Humies, and that Taz was taken away from all the others.

God gnolls are annoying.

Not much left to do but head down into the cave. We start by ignoring all signs pointing to Voodoo Taz and go the other way (this has become our usual way of doing things, so far).

Here we find some sleeping gnolls, with a couple on guard, and we're planning to take them out. Actually I should stop writing and help...



NIFTY QUOTES FROM THIS SESSION


Travis: We should split up. But our side is taking the healer. You can have the paladin.
Eli: (Singing) He will lay his hands on yooouuu.....
Travis: For the record, I should point out that he totally doesn't have that ability.
Farone: For the record, I should point out that he will still lay his hands on you...


***


Renee: Is that door 2 wide?
Todd: Too wide for what?
Renee: No, two. Like two spaces. Two wide.
Todd: Oh.
Eli: She just likes a tight fit.
Todd: I thought she just had some very specific form of agoraphobia.


***


Todd: Should I target Tony in this attack?
Farone: Er...I don't know. How hurt are you, Tony?
Tony: I'm fine. Go ahead. I have 5...something. Extra hit points. Temporary hit points!
Todd: Hm...who thinks I should go ahead and include Tony?
Eli: I'll give you an action point if you do it.
Tony: Do it. I have my 5 extra, whatever.
Farone: Well, he said to do it.
Todd: Fine...
...
(Later)
...
Travis: Who should I throw this dagger at?
Todd: Tony. He has 5 temporary hit points he's trying to get rid of.
Eli: I'll give you an action point if you do it.


***


Todd: Wait...that's not the minotaur.
Farone: Hey! That's me! And NO!


***


Farone: This combat is going well so far.
Tony: We're still in the surprise round.
Todd: Still...
Farone: I was counting my blessings. Plus, from now on, we should only have surprise rounds.


***


Dave: You need to be where I'm at. But you go before me.
Renee: (sneering) I guess I could defer...
Farone: Not with that attitude.
Renee: What? I learned a new skill!
Dave: What? Contempt?


***


Tony: ...we should triangulate more often.


***


Travis: I step in and garrote that dude right in front of me.
Eli: Him?
Travis: Er...no...the other guy right in front of me.

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